Their attributes can be customised, which may affect customers' behaviour: for example, affecting the flavour of foods (e.g. Shops available include those selling foodstuff (such as ice creams) or soft drinks, and games such as coconut shies and arcades. Money is spent on building rides, shops, and staff, and earned through sale of entry tickets, merchandise, and refreshments. Starting with a free plot of land in the United Kingdom and few hundred thousand pounds, the player must build a profitable amusement park. Theme Hospital is Bullfrog's thematic successor to the game, and two direct sequels followed: Theme Park World (known as Sim Theme Park in some territories) and Theme Park Inc (also known as SimCoaster). The game received a Japanese localisation (in addition to normal Japanese releases), Shin Theme Park, released in 1997 for the Sega Saturn and Sony PlayStation, and remakes for the Nintendo DS and iOS, released in 20 respectively. Reviewers praised the gameplay and humour, but criticised console ports for reasons such as lack of save or mouse support. Theme Park received generally positive reviews. Over 15 million copies were sold, and ports for various games consoles were released, most in 1995. Certain features, including multiplayer, were dropped. The game is the first instalment in Bullfrog's Theme series and their Designer Series.ĭevelopment took about a year and a half, with the team aiming for as much realism as possible. The player designs and operates an amusement park, with the goal of making money and creating theme parks worldwide. Theme Park is a construction and management simulation video game developed by Bullfrog Productions and published by Electronic Arts in 1994. This game can be played also in a versions for SNES and DOS. If the game emulation speed is low, you can try to increase it by reloading this page without ads or choose another emulator from this table.
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